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Saturday, October 10, 2026
Zenmark UK

Three Pokemon Titles That Didn't Get the Appreciation They Deserved

In the wake of a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise is about as mainstream video games around. Pikachu is just as famous as Mickey Mouse, if not more so. The persistent frenzy around trading card values guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a companion. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

ZM
Written by

Zachary Mclaughlin

A digital marketing strategist with over 10 years of experience helping UK businesses scale online through data-driven campaigns.

Zenmark UK

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